module BigDegens { 
    item Dakimakura1
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura1,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura1,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura1Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura1Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura1Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura2
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura2,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura2,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura2Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura2Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura2Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura3
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Houshou Marine,
        WeaponSprite	          =	BigDegens.Dakimakura3,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura3,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura3Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Houshou Marine,
        WeaponSprite	          =	BigDegens.Dakimakura3Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura3Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura4
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Mikasa Ackerman,
        WeaponSprite	          =	BigDegens.Dakimakura4,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura4,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura4Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Mikasa Ackerman,
        WeaponSprite	          =	BigDegens.Dakimakura4Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura4Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura5
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Aqua,
        WeaponSprite	          =	BigDegens.Dakimakura5,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura5,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura5Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Aqua,
        WeaponSprite	          =	BigDegens.Dakimakura5Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura5Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura6
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Guts,
        WeaponSprite	          =	BigDegens.Dakimakura6,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura6,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura6Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Guts,
        WeaponSprite	          =	BigDegens.Dakimakura6Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura6Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura7
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Megumin,
        WeaponSprite	          =	BigDegens.Dakimakura7,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura7,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura7Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Megumin,
        WeaponSprite	          =	BigDegens.Dakimakura7Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura7Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura8
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Komi Shouko,
        WeaponSprite	          =	BigDegens.Dakimakura8,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura8,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura8Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Komi Shouko,
        WeaponSprite	          =	BigDegens.Dakimakura8Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura8Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura9
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hayase Nagatoro,
        WeaponSprite	          =	BigDegens.Dakimakura9,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura9,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura9Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hayase Nagatoro,
        WeaponSprite	          =	BigDegens.Dakimakura9Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura9Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura10
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura10,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura10,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura10Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura10Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura10Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura11
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Felicia Darkstalker,
        WeaponSprite	          =	BigDegens.Dakimakura11,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura11,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura11Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Felicia Darkstalker,
        WeaponSprite	          =	BigDegens.Dakimakura11Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura11Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura12
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Amelia Watson,
        WeaponSprite	          =	BigDegens.Dakimakura12,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura12,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura12Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Amelia Watson,
        WeaponSprite	          =	BigDegens.Dakimakura12Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura12Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura13
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nero Claudius,
        WeaponSprite	          =	BigDegens.Dakimakura13,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura13,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura13Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nero Claudius,
        WeaponSprite	          =	BigDegens.Dakimakura13Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura13Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura14
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Shrek,
        WeaponSprite	          =	BigDegens.Dakimakura14,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura14,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura14Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Shrek,
        WeaponSprite	          =	BigDegens.Dakimakura14Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura14Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura15
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Neco-Arc,
        WeaponSprite	          =	BigDegens.Dakimakura15,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura15,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura15Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Neco-Arc,
        WeaponSprite	          =	BigDegens.Dakimakura15Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura15Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura16
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Usada Pekora,
        WeaponSprite	          =	BigDegens.Dakimakura16,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura16,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura16Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Usada Pekora,
        WeaponSprite	          =	BigDegens.Dakimakura16Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura16Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura17
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Gawr Gura,
        WeaponSprite	          =	BigDegens.Dakimakura17,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura17,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura17Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Gawr Gura,
        WeaponSprite	          =	BigDegens.Dakimakura17Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura17Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura18
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Reze,
        WeaponSprite	          =	BigDegens.Dakimakura18,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura18,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura18Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Reze,
        WeaponSprite	          =	BigDegens.Dakimakura18Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura18Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura19
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Natsuiro Matsuri,
        WeaponSprite	          =	BigDegens.Dakimakura19,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura19,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura19Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Natsuiro Matsuri,
        WeaponSprite	          =	BigDegens.Dakimakura19Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura19Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura20
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Hana,
        WeaponSprite	          =	BigDegens.Dakimakura20,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura20,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura20Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Hana,
        WeaponSprite	          =	BigDegens.Dakimakura20Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura20Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura21
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uruha Rushia,
        WeaponSprite	          =	BigDegens.Dakimakura21,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura21,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura21Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uruha Rushia,
        WeaponSprite	          =	BigDegens.Dakimakura21Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura21Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura22
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Yor Briar,
        WeaponSprite	          =	BigDegens.Dakimakura22,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura22,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura22Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Yor Briar,
        WeaponSprite	          =	BigDegens.Dakimakura22Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura22Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura23
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ouro Kronii,
        WeaponSprite	          =	BigDegens.Dakimakura23,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura23,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura23Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ouro Kronii,
        WeaponSprite	          =	BigDegens.Dakimakura23Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura23Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura24
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rem & Ram,
        WeaponSprite	          =	BigDegens.Dakimakura24,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura24,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura24Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rem & Ram,
        WeaponSprite	          =	BigDegens.Dakimakura24Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura24Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura25
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Felix Argyle,
        WeaponSprite	          =	BigDegens.Dakimakura25,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura25,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura25Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Felix Argyle,
        WeaponSprite	          =	BigDegens.Dakimakura25Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura25Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura26
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Astolfo,
        WeaponSprite	          =	BigDegens.Dakimakura26,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura26,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura26Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Astolfo,
        WeaponSprite	          =	BigDegens.Dakimakura26Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura26Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura27
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Tokisaki Kurumi,
        WeaponSprite	          =	BigDegens.Dakimakura27,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura27,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura27Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Tokisaki Kurumi,
        WeaponSprite	          =	BigDegens.Dakimakura27Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura27Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura28
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rias Gremory,
        WeaponSprite	          =	BigDegens.Dakimakura28,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura28,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura28Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rias Gremory,
        WeaponSprite	          =	BigDegens.Dakimakura28Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura28Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura29
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pieck Finger,
        WeaponSprite	          =	BigDegens.Dakimakura29,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura29,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura29Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pieck Finger,
        WeaponSprite	          =	BigDegens.Dakimakura29Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura29Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura30
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Spiffo,
        WeaponSprite	          =	BigDegens.Dakimakura30,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura30,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura30Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Spiffo,
        WeaponSprite	          =	BigDegens.Dakimakura30Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura30Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura31
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Zone-Tan,
        WeaponSprite	          =	BigDegens.Dakimakura31,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura31,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura31Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Zone-Tan,
        WeaponSprite	          =	BigDegens.Dakimakura31Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura31Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura32
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Zone-Tan,
        WeaponSprite	          =	BigDegens.Dakimakura32,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura32,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura32Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Zone-Tan,
        WeaponSprite	          =	BigDegens.Dakimakura32Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura32Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura33
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Darkness,
        WeaponSprite	          =	BigDegens.Dakimakura33,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura33,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura33Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Darkness,
        WeaponSprite	          =	BigDegens.Dakimakura33Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura33Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura34
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura34,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura34,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura34Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura34Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura34Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura35
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura35,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura35,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura35Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura35Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura35Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura36
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hitori Gotoh,
        WeaponSprite	          =	BigDegens.Dakimakura36,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura36,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura36Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hitori Gotoh,
        WeaponSprite	          =	BigDegens.Dakimakura36Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura36Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura37
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hitori Gotoh,
        WeaponSprite	          =	BigDegens.Dakimakura37,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura37,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura37Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hitori Gotoh,
        WeaponSprite	          =	BigDegens.Dakimakura37Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura37Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura38
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Atomic Heart Twins,
        WeaponSprite	          =	BigDegens.Dakimakura38,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura38,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura38Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Atomic Heart Twins,
        WeaponSprite	          =	BigDegens.Dakimakura38Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura38Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura39
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura39,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura39,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura39Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura39Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura39Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura40
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura40,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura40,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura40Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura40Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura40Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura41
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - 2b,
        WeaponSprite	          =	BigDegens.Dakimakura41,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura41,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura41Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - 2b,
        WeaponSprite	          =	BigDegens.Dakimakura41Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura41Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura42
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura42,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura42,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura42Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura42Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura42Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura43
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Euphoric Gentlesir,
        WeaponSprite	          =	BigDegens.Dakimakura43,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura43,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura43Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Euphoric Gentlesir,
        WeaponSprite	          =	BigDegens.Dakimakura43Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura43Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura44
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Emilia,
        WeaponSprite	          =	BigDegens.Dakimakura44,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura44,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura44Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Emilia,
        WeaponSprite	          =	BigDegens.Dakimakura44Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura44Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura45
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rebecca,
        WeaponSprite	          =	BigDegens.Dakimakura45,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura45,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura45Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rebecca,
        WeaponSprite	          =	BigDegens.Dakimakura45Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura45Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura46
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Mayuri Shiina,
        WeaponSprite	          =	BigDegens.Dakimakura46,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura46,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura46Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Mayuri Shiina,
        WeaponSprite	          =	BigDegens.Dakimakura46Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura46Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura47
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Makise Kurisu,
        WeaponSprite	          =	BigDegens.Dakimakura47,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura47,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura47Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Makise Kurisu,
        WeaponSprite	          =	BigDegens.Dakimakura47Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura47Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura48
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Mumen Rider,
        WeaponSprite	          =	BigDegens.Dakimakura48,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura48,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura48Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Mumen Rider,
        WeaponSprite	          =	BigDegens.Dakimakura48Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura48Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura49
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kobeni Higashiyama,
        WeaponSprite	          =	BigDegens.Dakimakura49,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura49,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura49Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kobeni Higashiyama,
        WeaponSprite	          =	BigDegens.Dakimakura49Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura49Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura50
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Fubuki,
        WeaponSprite	          =	BigDegens.Dakimakura50,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura50,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura50Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Fubuki,
        WeaponSprite	          =	BigDegens.Dakimakura50Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura50Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura51
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Asuka Langley,
        WeaponSprite	          =	BigDegens.Dakimakura51,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura51,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura51Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Asuka Langley,
        WeaponSprite	          =	BigDegens.Dakimakura51Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura51Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura52
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rei Ayanami,
        WeaponSprite	          =	BigDegens.Dakimakura52,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura52,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura52Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rei Ayanami,
        WeaponSprite	          =	BigDegens.Dakimakura52Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura52Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura53
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Y'shtola Rhul,
        WeaponSprite	          =	BigDegens.Dakimakura53,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura53,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura53Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Y'shtola Rhul,
        WeaponSprite	          =	BigDegens.Dakimakura53Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura53Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura54
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Inugami Korone,
        WeaponSprite	          =	BigDegens.Dakimakura54,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura54,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura54Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Inugami Korone,
        WeaponSprite	          =	BigDegens.Dakimakura54Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura54Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura55
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Shylily,
        WeaponSprite	          =	BigDegens.Dakimakura55,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura55,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura55Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Shylily,
        WeaponSprite	          =	BigDegens.Dakimakura55Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura55Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura56
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Tsuki,
        WeaponSprite	          =	BigDegens.Dakimakura56,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura56,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura56Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Tsuki,
        WeaponSprite	          =	BigDegens.Dakimakura56Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura56Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura57
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Tsuki,
        WeaponSprite	          =	BigDegens.Dakimakura57,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura57,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura57Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Tsuki,
        WeaponSprite	          =	BigDegens.Dakimakura57Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura57Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura58
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Tsuki,
        WeaponSprite	          =	BigDegens.Dakimakura58,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura58,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura58Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Uzaki Tsuki,
        WeaponSprite	          =	BigDegens.Dakimakura58Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura58Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura59
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura59,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura59,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura59Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura59Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura59Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura60
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura60,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura60,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura60Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura60Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura60Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura61
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura61,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura61,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura61Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marin Kitigawa,
        WeaponSprite	          =	BigDegens.Dakimakura61Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura61Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura62
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Tatsumaki,
        WeaponSprite	          =	BigDegens.Dakimakura62,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura62,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura62Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Tatsumaki,
        WeaponSprite	          =	BigDegens.Dakimakura62Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura62Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura63
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura63,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura63,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura63Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura63Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura63Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura64
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Bridget,
        WeaponSprite	          =	BigDegens.Dakimakura64,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura64,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura64Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Bridget,
        WeaponSprite	          =	BigDegens.Dakimakura64Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura64Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura65
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - YunYun,
        WeaponSprite	          =	BigDegens.Dakimakura65,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura65,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura65Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - YunYun,
        WeaponSprite	          =	BigDegens.Dakimakura65Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura65Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura66
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Megumin,
        WeaponSprite	          =	BigDegens.Dakimakura66,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura66,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura66Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Megumin,
        WeaponSprite	          =	BigDegens.Dakimakura66Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura66Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura67
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - TF2 Engineer,
        WeaponSprite	          =	BigDegens.Dakimakura67,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura67,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura67Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - TF2 Engineer,
        WeaponSprite	          =	BigDegens.Dakimakura67Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura67Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura68
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rei Ayanami,
        WeaponSprite	          =	BigDegens.Dakimakura68,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura68,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura68Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Rei Ayanami,
        WeaponSprite	          =	BigDegens.Dakimakura68Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura68Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura69
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kikuri Hiroi,
        WeaponSprite	          =	BigDegens.Dakimakura69,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura69,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura69Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kikuri Hiroi,
        WeaponSprite	          =	BigDegens.Dakimakura69Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura69Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura70
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Iron Mouse,
        WeaponSprite	          =	BigDegens.Dakimakura70,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura70,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura70Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Iron Mouse,
        WeaponSprite	          =	BigDegens.Dakimakura70Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura70Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura71
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Suu,
        WeaponSprite	          =	BigDegens.Dakimakura71,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura71,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura71Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Suu,
        WeaponSprite	          =	BigDegens.Dakimakura71Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura71Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura72
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hoshimachi Suisei,
        WeaponSprite	          =	BigDegens.Dakimakura72,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura72,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura72Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hoshimachi Suisei,
        WeaponSprite	          =	BigDegens.Dakimakura72Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura72Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura73
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ryuko & Satsuki,
        WeaponSprite	          =	BigDegens.Dakimakura73,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura73,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura73Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ryuko & Satsuki,
        WeaponSprite	          =	BigDegens.Dakimakura73Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura73Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura74
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ryuko Matoi,
        WeaponSprite	          =	BigDegens.Dakimakura74,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura74,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura74Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ryuko Matoi,
        WeaponSprite	          =	BigDegens.Dakimakura74Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura74Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura75
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - U-1196,
        WeaponSprite	          =	BigDegens.Dakimakura75,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura75,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura75Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - U-1196,
        WeaponSprite	          =	BigDegens.Dakimakura75Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura75Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura76
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Helltaker Lucifer,
        WeaponSprite	          =	BigDegens.Dakimakura76,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura76,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura76Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Helltaker Lucifer,
        WeaponSprite	          =	BigDegens.Dakimakura76Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura76Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura77
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ouro Kronii,
        WeaponSprite	          =	BigDegens.Dakimakura77,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura77,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura77Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ouro Kronii,
        WeaponSprite	          =	BigDegens.Dakimakura77Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura77Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura78
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nijika Ijichi,
        WeaponSprite	          =	BigDegens.Dakimakura78,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura78,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura78Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nijika Ijichi,
        WeaponSprite	          =	BigDegens.Dakimakura78Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura78Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura79
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Yoshiko Hanabatake,
        WeaponSprite	          =	BigDegens.Dakimakura79,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura79,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura79Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Yoshiko Hanabatake,
        WeaponSprite	          =	BigDegens.Dakimakura79Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura79Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura80
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nezuko Kamado,
        WeaponSprite	          =	BigDegens.Dakimakura80,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura80,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura80Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nezuko Kamado,
        WeaponSprite	          =	BigDegens.Dakimakura80Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura80Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura81
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nezuko Kamado,
        WeaponSprite	          =	BigDegens.Dakimakura81,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura81,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura81Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nezuko Kamado,
        WeaponSprite	          =	BigDegens.Dakimakura81Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura81Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura82
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Shrek,
        WeaponSprite	          =	BigDegens.Dakimakura82,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura82,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura82Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Shrek,
        WeaponSprite	          =	BigDegens.Dakimakura82Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura82Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura83
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pink Guy,
        WeaponSprite	          =	BigDegens.Dakimakura83,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura83,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura83Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pink Guy,
        WeaponSprite	          =	BigDegens.Dakimakura83Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura83Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura84
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nurse,
        WeaponSprite	          =	BigDegens.Dakimakura84,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura84,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura84Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nurse,
        WeaponSprite	          =	BigDegens.Dakimakura84Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura84Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura85
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kobeni,
        WeaponSprite	          =	BigDegens.Dakimakura85,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura85,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura85Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kobeni,
        WeaponSprite	          =	BigDegens.Dakimakura85Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura85Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura86
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pipkin Pippa,
        WeaponSprite	          =	BigDegens.Dakimakura86,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura86,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura86Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pipkin Pippa,
        WeaponSprite	          =	BigDegens.Dakimakura86Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura86Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura87
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kobeni,
        WeaponSprite	          =	BigDegens.Dakimakura87,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura87,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura87Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kobeni,
        WeaponSprite	          =	BigDegens.Dakimakura87Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura87Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura88
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Holo,
        WeaponSprite	          =	BigDegens.Dakimakura88,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura88,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura88Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Holo,
        WeaponSprite	          =	BigDegens.Dakimakura88Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura88Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura89
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ellen Joe,
        WeaponSprite	          =	BigDegens.Dakimakura89,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura89,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura89Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ellen Joe,
        WeaponSprite	          =	BigDegens.Dakimakura89Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura89Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura90
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nekomata Okayu,
        WeaponSprite	          =	BigDegens.Dakimakura90,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura90,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura90Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nekomata Okayu,
        WeaponSprite	          =	BigDegens.Dakimakura90Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura90Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura91
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nekomiya Mana,
        WeaponSprite	          =	BigDegens.Dakimakura91,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura91,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura91Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nekomiya Mana,
        WeaponSprite	          =	BigDegens.Dakimakura91Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura91Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura92
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Henya,
        WeaponSprite	          =	BigDegens.Dakimakura92,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura92,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura92Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Henya,
        WeaponSprite	          =	BigDegens.Dakimakura92Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura92Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura93
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura93,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura93,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura93Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Power,
        WeaponSprite	          =	BigDegens.Dakimakura93Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura93Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura94
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Frieren,
        WeaponSprite	          =	BigDegens.Dakimakura94,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura94,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura94Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Frieren,
        WeaponSprite	          =	BigDegens.Dakimakura94Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura94Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura95
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Fern,
        WeaponSprite	          =	BigDegens.Dakimakura95,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura95,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura95Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Fern,
        WeaponSprite	          =	BigDegens.Dakimakura95Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura95Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura96
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ubel,
        WeaponSprite	          =	BigDegens.Dakimakura96,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura96,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura96Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ubel,
        WeaponSprite	          =	BigDegens.Dakimakura96Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura96Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura97
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Aura,
        WeaponSprite	          =	BigDegens.Dakimakura97,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura97,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura97Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Aura,
        WeaponSprite	          =	BigDegens.Dakimakura97Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura97Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura98
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ai Hoshino,
        WeaponSprite	          =	BigDegens.Dakimakura98,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura98,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura98Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ai Hoshino,
        WeaponSprite	          =	BigDegens.Dakimakura98Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura98Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura99
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ruby Hoshino,
        WeaponSprite	          =	BigDegens.Dakimakura99,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura99,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura99Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Ruby Hoshino,
        WeaponSprite	          =	BigDegens.Dakimakura99Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura99Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura100
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Neco-Arc,
        WeaponSprite	          =	BigDegens.Dakimakura100,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura100,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura100Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Neco-Arc,
        WeaponSprite	          =	BigDegens.Dakimakura100Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura100Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura101
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hiiragi Utena,
        WeaponSprite	          =	BigDegens.Dakimakura101,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura101,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura101Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Hiiragi Utena,
        WeaponSprite	          =	BigDegens.Dakimakura101Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura101Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura102
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marcille Donato,
        WeaponSprite	          =	BigDegens.Dakimakura102,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura102,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura102Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Marcille Donato,
        WeaponSprite	          =	BigDegens.Dakimakura102Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura102Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura103
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pekora & PekoMama,
        WeaponSprite	          =	BigDegens.Dakimakura103,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura103,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura103Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Pekora & PekoMama,
        WeaponSprite	          =	BigDegens.Dakimakura103Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura103Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura104
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Anna Yanami,
        WeaponSprite	          =	BigDegens.Dakimakura104,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura104,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura104Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Anna Yanami,
        WeaponSprite	          =	BigDegens.Dakimakura104Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura104Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura105
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Alya & Yuki,
        WeaponSprite	          =	BigDegens.Dakimakura105,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura105,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura105Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Alya & Yuki,
        WeaponSprite	          =	BigDegens.Dakimakura105Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura105Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura106
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Alisa Mikhailovna Kujou,
        WeaponSprite	          =	BigDegens.Dakimakura106,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura106,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura106Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Alisa Mikhailovna Kujou,
        WeaponSprite	          =	BigDegens.Dakimakura106Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura106Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura107
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Yuki Suou,
        WeaponSprite	          =	BigDegens.Dakimakura107,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura107,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura107Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Yuki Suou,
        WeaponSprite	          =	BigDegens.Dakimakura107Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura107Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura108
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - PA-san,
        WeaponSprite	          =	BigDegens.Dakimakura108,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura108,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura108Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - PA-san,
        WeaponSprite	          =	BigDegens.Dakimakura108Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura108Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura109
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Zelda,
        WeaponSprite	          =	BigDegens.Dakimakura109,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura109,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura109Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Zelda,
        WeaponSprite	          =	BigDegens.Dakimakura109Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura109Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura110
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Chizuru & Ruka,
        WeaponSprite	          =	BigDegens.Dakimakura110,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura110,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura110Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Chizuru & Ruka,
        WeaponSprite	          =	BigDegens.Dakimakura110Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura110Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura111
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nurse,
        WeaponSprite	          =	BigDegens.Dakimakura111,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura111,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura111Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Nurse,
        WeaponSprite	          =	BigDegens.Dakimakura111Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura111Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura112
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Misato Katsuragi,
        WeaponSprite	          =	BigDegens.Dakimakura112,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura112,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura112Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Misato Katsuragi,
        WeaponSprite	          =	BigDegens.Dakimakura112Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura112Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura113
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kurumi Tokisaki,
        WeaponSprite	          =	BigDegens.Dakimakura113,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura113,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura113Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - Kurumi Tokisaki,
        WeaponSprite	          =	BigDegens.Dakimakura113Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura113Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura114
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - sparkle,
        WeaponSprite	          =	BigDegens.Dakimakura114,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura114,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }


    item Dakimakura114Flip
    {
        DisplayCategory           =	Dakimakura,
        DisplayName		          =	Dakimakura - sparkle,
        WeaponSprite	          =	BigDegens.Dakimakura114Flip,
        Icon			          =	Dakimakura,
		WorldStaticModel          = WorldItem_Dakimakura114Flip,
        MinAngle	              =	0.75,
        MaxRange	              =	1.3,
        Type	                  =	Weapon,
        MinimumSwingTime	      =	4,
        KnockBackOnNoDeath	      =	FALSE,
        SwingAmountBeforeImpact	  =	0.02,
        Categories	              =	Blunt,
        ConditionLowerChanceOneIn =	10,
        Weight	                  =	0.8,
        SplatNumber	              =	0,
        PushBackMod	              =	10,
        SubCategory	              =	Swinging,
        ConditionMax	          =	10,
        MaxHitCount	              =	2,
        DoorDamage	              =	0,
        SwingAnim	              =	Bat,
        MinRange	              =	0.61,
        SwingTime	              =	4,
        KnockdownMod	          =	10,
        SplatBloodOnNoDeath	      =	FALSE,
        RunAnim	                  =	Run_Weapon2,
        IdleAnim	              =	Idle_Weapon2,
        BreakSound                = dakiBreak,
        DoorHitSound              = daki,
        HitSound                  = daki,
        HitFloorSound             = daki,
        SwingSound                = PlankSwing,
        TreeDamage                = 0,
        TwoHandWeapon             = TRUE,
        CriticalChance	          =	0,
        CritDmgMultiplier         = 0,
        MinDamage	              =	0.1,
        MaxDamage	              =	0.2,
        BaseSpeed                 = 0.9,
        AttachmentType            = Shovel,
        Tags                      = Pillow;DakiWeapon;RepairWithTape,
        Tooltip                   = ,
    }

}